IRMAWATI, . (2022) THE EFFECTIVENESS OF “ WHO AM I “ GAME ON TUDENTS’ VOCABULARY ABILITY OF INDONESIAN JUNIOR HIGH SCHOOL STUDENTS. Other thesis, IAIN Bone.
COVER.pdf
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DECLARATION-THESIS SERTIFICATIN.pdf
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BAGIAN DEPAN FIX.pdf
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BAB I.pdf
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BAB IV.pdf
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Abstract
This study purposes to know the effectiveness of Who Am I game on students’
vocabulary mastery and also the responses of students about the “Who Am I” game
related to their vocabulary ability . The researcher chose MTs Aluppang as the place
of doing research where she takes students of the eighth grade as the samples. In
doing this study, the researcher also used apply mix research method approach with
exploratory sequential design. In this research, the researcher used two instruments;
questionnaire sheet and the list of interview questions. Before giving questionnaire
sheet to the students, the researcher applied six meeting of Who Am I game
treatments. The result of questionnaire showed that the use of Who Am I game can
effect students’ vocabulary ability at the eighth grade of MTs Aluppang. While for
the result of interview concluded that there were showing positive responses toward
the use of Who Am I game in effecting the students’ vocabulary ability.
| Item Type: | Thesis (Other) |
|---|---|
| Subjects: | Skripsi |
| Divisions: | Fakultas Tarbiyah (FTar) > Program Studi S-1 Tadris Bahasa Inggris (TBI) |
| Depositing User: | IAIN BONE |
| Date Deposited: | 08 Aug 2022 01:54 |
| Last Modified: | 08 Aug 2022 01:54 |
| URI: | http://repositori.iain-bone.ac.id/id/eprint/1238 |
